am thrilled to share the official interior illustrations I created for the Blackstar Roleplaying Game, published by Wyrd Edizioni.
My main goal was to capture the dark, gritty, and atmospheric mood of the game's universe, ensuring a consistent visual style and color palette across all six pieces.
Workflow & Technical Process:
For this project, I combined traditional techniques with a modern 3D-to-2D pipeline to ensure precision and speed:
• Ideation: Started with traditional pencil sketches on paper to lock down the composition, later imported into Adobe Photoshop.
• 3D Blockout: Built the environments and scene layouts in Blender to establish solid perspective and camera angles.
• Lighting: Imported the blockout into Unreal Engine to experiment with dramatic lighting setups and volumetric fog.
• Sculpting: Used ZBrush to sketch out and design the complex anatomy of the creatures.
• Final Painting: Brought everything back into Adobe Photoshop for the digital painting phase, detailing, texturing, and final color grading.
All rights reserved to Wyrd Edizioni.